Posted by Refeeder on Aug 25, 2011 in
Second Life Blog
[Resolved 09:23AM PDT, 25 August 2011] Our technicians have resolved this issue. L$ purchases should complete as normal.
[Posted 08:25AM PDT, 25 August 2011] Some residents may be experiencing issues when attempting L$ purchases. L$ purchase attempts may fail during this time. We are aware of the issue and will update this blog as soon as we have more information.
Posted by Refeeder on Aug 25, 2011 in
Second Life Blog
[Resolved 5:35am PDT 25 Aug 2011] Inventory server maintenance has been completed.
[Updated 4:50am PDT 25 Aug 2011] Inventory server maintenance will begin shortly.
[POSTED 5:53am PDT 24 Aug 2011] We will be performing inventory server maintenance on 25 Aug 2011 starting around 5:00am PDT. This maintenance should be completed by 6:30am. During this time, some residents will be logged off and will be temporarily unable to log in for a brief period. This maintenance may also disrupt transactions and logins. Please check back here for updates.
Posted by Refeeder on Aug 24, 2011 in
Second Life Blog
[Resolved 9:54am PDT, 24 August 2011] Today’s rolling restarts have completed.
[Updated 7:57 PDT, 24 August 2011] We will be beginning the rolling restarts for regions on the LeTigre and Magnum RC Regions. During these times please refrain from rezzing no-copy objects, making in-world L$ purchases, and save all builds. Information about the server channels can be found on the following links:
http://wiki.secondlife.com/wiki/Beta/LeTigre
http://wiki.secondlife.com/wiki/Beta/BlueSteel
[Posted 5:05 PDT, 23 August 2011] Wednesday, August 24th, beginning at 8am PDT we will be performing rolling restarts on LeTigre and Magnum RC Regions. During these times please refrain from rezzing no-copy objects, making in-world L$ purchases, and save all builds. Information about the server channels can be found on the following links:
http://wiki.secondlife.com/wiki/Beta/LeTigre
http://wiki.secondlife.com/wiki/Beta/BlueSteel
Posted by Refeeder on Aug 24, 2011 in
Second Life Blog
[RESOLVED 7:02PM 23 Ausgut 2011] The technical difficulties we experienced with my.secondlife.com have been resolved. Profiles online and inworld are now functioning properly.
[POSTED 6:34PM 23 August 2011] My.secondlife.com is currently not working and profiles are unavailable both on the website and inworld. We are aware of the issue and will update this blog as soon as we have more information.
Posted by Refeeder on Aug 24, 2011 in
Second Life Blog
Today, mesh technology is available gridwide in Second Life. All SL users can now benefit from mesh technology, no matter what you do or where you are inworld.

If you shop, be sure to check out items built using mesh — they can sit alongside everything else you own and love in SL, but often look superslick, and may have greater detailing or design than a similar item built without mesh.
If you build, mesh is another option to help you access unlimited creativity. All the other traditional SL building options are still intact, we’ve just added to your toolkit.
If you sell things, selling objects created using mesh is one way to diversify your offering.
If you own land, well-made mesh objects can be used to increase efficiency and maintain optimum performance on your parcel.
Make sure you use the new Viewer to view and upload mesh objects correctly; older viewers will not render objects created with mesh correctly. Please check with third-party viewers; mesh support may vary.
A More Technical Look at Mesh
You’ve probably already seen mesh technology at work in modern video games, special effects and 3D animation. The term “mesh” refers to an object that consists of polygonal geometry data. That means it is extremely flexible — and it certain situations, it can be way more efficient than the existing prims and sculpties you’ll find inworld currently. Although existing building tools and techniques may still be the best choice in certain settings. You can talk with other designers about mes here.
Mesh objects are first created in external programs, such as Blender or Maya, (check here for more information) and then imported onto the Second Life grid. Once there, mesh objects can be manipulated in pretty much the same ways you would manipulate a regular old prim. Learn more about uploading your own mesh items here.